Opcode Database

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GTAG - Modding - Opcode Database - Latest Updates

Latest Opcode Updates

053D(unknown) $723vc
0320actor $2291 in_range_of_player $player_charvc iii
058B(unknown) $7839vc
0586(unknown) $7839vc
058Fget_random_ice_cream_customer_in_area $7839 cornerA $7835 $7836 cornerB $7837 $7838 civilian 1 gang 0 criminal/prostitute 1vc
0580$7840 = distribution_mission_status distribution_actor $7839 distribution_car $7831vc
098Eset_named_entry_exit_flag 'FDPIZA' bitmask 512 to 1sa
0570add_short_range_sprite_blip_for_contact_point $2367 $2368 $2369 sprite 36 store_to $630sa vc
0168change_blip_scale 45@ to 2sa vc iii
08C7set_char_coordinates_dont_warp_gang $PLAYER_ACTOR to 2469.7 -1657.0 12.3sa
09BFset_force_random_car_model #TOPFUNsa
09B9display_car_names 0sa
09B4set_closest_entry_exit_flag 345.5621 306.2212 radius 10.0 bitmask 16384 to 0sa
0A18set_up_conversation_node_with_scripted_speech 281@s 283@s 285@s audio 291@ 292@ 293@sa
0A1Cdisable_heli_audio 77@ to 1sa
0A1Dtask_hand_gesture 8@ char $PLAYER_ACTORsa
0A1Fincrement_float_stat_no_message 24 by 196@sa
0A46switch_object_brains 1 to 0sa
03C8set_camera_in_front_of_playersa vc iii
0A28set_swim_speed $ACTOR_RYDER to 2.3sa
00A4is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0sa vc iii
00A5create_car #PONY at 0.0 0.0 0.0 store_to 0@sa vc iii
0106locate_char_in_car_char_3d $PLAYER_ACTOR char 71@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0105locate_char_on_foot_char_3d $PLAYER_ACTOR char 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0sa vc iii
0104locate_char_any_means_char_3d $PLAYER_ACTOR char 1@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0103locate_stopped_char_in_car_3d $PLAYER_ACTOR coord -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0sa vc iii
0102locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1sa vc iii
0101locate_stopped_char_any_means_3d $PLAYER_ACTOR coord 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0sa vc iii
0100locate_char_in_car_3d $PLAYER_ACTOR coord 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1sa vc iii
00FFlocate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0sa vc iii
00FElocate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0sa vc iii
03BCadd_sphere 2596.589 2758.158 22.862 radius 1.0 store_to 149@sa vc iii
0318register_mission_passed 'INTRO_1'sa vc iii
056Awas_cutscene_skippedsa vc
057Fget_player $player_char store_coach_passengers_dropped_off_to $1197sa vc
00E2get_pad_state 0 button 15 store_to 4@sa iii
05D3task_go_straight_to_coord $PLAYER_ACTOR coord 681.8004 -474.1063 15.5363 mode 4 time 3000sa
0A92start_new_custom_script "ShowTextBox.s"sa
03F0use_text_commands 1sa vc iii
0373set_camera_behind_playersa vc iii
015Eis_car_in_air $735iii
0445are_any_car_cheats_activatedsa vc iii
0483set_char_cease_attack_timer $2693 1500vc
0482set_threat_reaction_range_multiplier 6.0sa vc
0196actor %1d% objective5iii
01D9actor $2475 destroy_car $4790vc iii
01D8unknown_actor 0@ unknown_fire_at_target 4@vc iii
05F2set_car_escort_car_right 36@ car 35@sa vc iii
0489shut_char_up $PLAYER_ACTOR to 1sa vc
0AC7get_var_pointer 0@ store_to 0@sa
0AC6get_label_pointer @label store_to 0@sa
0AC5set_play_3d_audio_stream_at_car 0@ car 1@sa
0AC3set_play_3d_audio_stream_at_object $hMP3 object $objectsa
0AC4set_play_3d_audio_stream_at_char 0@ char 1@sa
0AC2set_play_3d_audio_stream_at_coordinates $hMP3 to 0@ 1@ 2@sa
0AC1load_3d_audio_stream "sample.mp3" store_to 0@sa
0AC0set_audio_stream_looped $hMP3 to 1sa
0ABFcleo_switch_car_engine 0@ to 0sa
0ABEis_car_engine_on 0@sa
0ABDis_car_siren_on 0@sa
0ABCset_audio_stream_volume $hMP3 to 0@sa
0ABBget_audio_stream_volume $hMP3 store_to 0@sa
02EBrestore_camera_jumpcutsa vc iii
0A3Eget_random_char_in_area_offset_no_save $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 store_to 17@sa
015Dset_time_scale 0.9sa vc iii
0256is_player_playing $PLAYER_CHARsa vc iii
060Aload_char_decision_maker 0 store_to 207@sa
0746set_relationship 1 of_ped_type 8 to_ped_type 0sa
03CBload_scene 2488.562 -1666.865 13.3757sa vc iii
038Bload_all_models_nowsa vc iii
004Eterminate_this_scriptsa vc iii
03A4script_name 'MAIN'sa vc iii
0B21write_clipboard_data 0x969110 size 28sa
0B20read_clipboard_data 0@ size 27sa
0B16bitwise_shl 0@ shl 8 store_to 0@sa
0B15bitwise_shr 0@ shr 8 store_to 0@sa
0B14modulo 0@ mod 5 store_to 0@sa
0B13bitwise_not 0@ store_to 0@sa
0B12bitwise_xor 1@ xor 1 store_to 0@sa
0B10bitwise_and 0@ and 0xFF store_to 0@sa
0B11bitwise_or 0@ or 0x80 store_to 0@sa
0B05copy_directory "CLEO\dir1" to "CLEO\dir2"sa
0B04copy_file "CLEO\1.txt" to "CLEO\2.txt"sa
0B03move_directory "CLEO\dir1" to "CLEO\dir2"sa
0B02move_file "CLEO\1.txt" to "CLEO\2.txt"sa
0B01delete_directory "CLEO\CLEO_SAVES" include_subdirs 0sa
0B00delete_file "CLEO\log.txt"sa
0AF5write_string_to_ini_file "new string value" path "cleo\config.ini" section "SectionName" key "stringKey"sa
0AF4read_string_from_ini_file "cleo\config.ini" section "SectionName" key "string" store_to 0@vsa
0AF3write_float_to_ini_file 0.0 path "cleo\config.ini" section "SectionName" key "floatKey"sa
0AF2read_float_from_ini_file "cleo\config.ini" section "SectionName" key "floatKey" store_to 0@sa
0AF1write_int_to_ini_file 16 path "cleo\config.ini" section "SectionName" key "intKey"sa
0AF0read_int_from_ini_file "cleo\config.ini" section "SectionName" key "intKey" store_to 0@sa
0AEFlog 10.0 base 2.718281828459045 store_to 0@sa
0AEEexp 2.0 base 0.5 store_to 0@sa
0AEDstring_float_format 0@ format "%.15g" store_to 1@vsa
0AECget_object_pointer_handle 0@ store_to 1@sa
0AEBget_vehicle_pointer_handle 0@ store_to 1@sa
0AEAget_char_pointer_handle 0@ store_to 1@sa
0AE9pop_float 0@sa
0AE8find_close 0@sa
0AE7find_next_file 0@ store_to 1@vsa
0AE6find_first_file "CLEO\*.cs" store_search_to 0@ store_filename_to 1@vsa
0AE5create_directory "CLEO\CLEO_INI"sa
0AE4does_directory_exist "CLEO\CLEO_INI"sa
0AE3find_all_random_objects_in_sphere 0@ 1@ 2@ radius 10.0 find_next 1 store_to 3@sa
0AE2find_all_random_vehicles_in_sphere 0@ 1@ 2@ radius 10.0 find_next 1 skip_dead 1 store_to 3@sa
0AE1find_all_random_chars_in_sphere 0@ 1@ 2@ radius 10.0 find_next 1 skip_dead 1 store_to 3@sa
0AE0remove_text_label "_TEST"sa
0ADFadd_text_label "_TEST" text "Test string"sa
0ADEget_text_label_string 0@v store_to 0@sa
0ADDspawn_vehicle_by_cheating #RHINOsa
0ADCtest_cheat "BLOWUP"sa
0ADBget_name_of_vehicle_model #LANDSTAL store_to 0@vsa
0ADAscan_file 0@ format "CLEO version: %d.%d.%d.%d" store_num_results_to 0@ 0@ 1@ 2@ 3@sa
0AD9write_formatted_string_to_file 0@ format "CLEO version: %d.%d.%d.%d" 4 0 0 1sa
0AD8write_string_to_file $hFile string 0@vsa
0AD7read_string_from_file 0@ to 1@v size 15sa
0AD6is_end_of_file_reached 0@sa
0AD5file_seek $hFile offset 0x10 origin 1sa
0AD4scan_string 0@v format "%d + %d = %d" store_num_results_to 4@ 5@ 6@ 7@sa
0AD3string_format 0@v format "%d + %d = %d" 2 2 4sa
0AD2get_char_player_is_targeting $PLAYER_CHAR store_to 0@sa
0AD1print_formatted_now "This is %.4X opcode" time 2000 0x0AD1sa
0AD0print_formatted "This is %.4X opcode" time 2000 0x0AD0sa
0ACFprint_big_formatted "This is %.4X opcode" time 2000 style 1 0x0ACFsa
0ACEprint_help_formatted "This is %.4X opcode" 0x0ACEsa
0ACDprint_string_now 0x969110 time 100sa
0ACAprint_help_string 0@vsa
0ACBprint_big_string 0@v time 1000 style 1sa
0ACCprint_string 0x969110 time 100sa
0AC9free_memory 0@sa
0AC8allocate_memory 260 store_to 0@sa
0ABAterminate_all_custom_scripts_with_this_name 'BENZIN'sa
0AB9get_audio_stream_state 0@ store_to 7@sa
0AB8get_car_current_gear $CAR store_to 11@sa
0AB7get_car_number_of_gears 0@ store_to 10@sa
0AB6get_target_blip_coordinates 0@ 1@ 2@sa
0AB5store_closest_entities $PLAYER_ACTOR vehicle_to 0@ ped_to 1@sa
0AB4get_shared_cleo_var 0 store_to 0@sa
0AB3set_cleo_shared_var 0 to 10sa
0AB2ret 1 0@sa
0AB1call @GetSQR 1 10 store_to 0@sa
0AB0is_key_pressed 0x73sa
0AAFget_audio_stream_length $hMP3 store_to 0@sa
0AAErelease_audio_stream $hMP3sa
0AACload_audio_stream "CLEO\playlist\1.mp3" store_to $hMP3sa
0AADset_audio_stream_state $hMP3 to 1sa
0AABdoes_file_exist "cleo\version.dll"sa
0AAAget_script_struct_named 'OTB' store_to 0@sa
0AA8call_method_return 0x4048E0 struct 0xB74494 num_params 1 pop 0 params 0@ store_to 1@sa
0AA7call_function_return 0x569660 num_params 2 pop 2 0@ 1@ store_to 2@sa
00A3is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0sa vc iii
00A2is_char_still_alive $charvc iii
0944set_camera_in_front_of_char $ACTOR_SMOKEsa
0AA6call_method 0x6A3440 struct 0@ num_params 0 pop 0sa
0AA5call_function 0@ num_params 1 pop 1 params 1@sa
0AA4get_dynamic_library_procedure "GetVersion" library 0@ store_to 1@sa
0AA3free_dynamic_library 0@sa
0AA2load_dynamic_library "CLEO\version.dll" store_to 0@sa
0AA1else_returnsa
0AA0else_gosub @CREATE_NEW_ACTORsa
0A9Fget_this_script_struct 0@sa
0A9Ewrite_to_file 0@ size 128 from 0@sa
0A9Dread_from_file 0@ size 2 store_to 1@sa
0A9Cget_file_size 0@ store_to 1@sa
0A9Bclose_file 0@sa
0A9Aopen_file "settings.ini" mode 0x72 store_to 0@sa
0A99chdir 0sa
0A98get_object_pointer 0@ store_to 1@sa
0A97get_car_pointer 0@ store_to 1@sa
0A96get_char_pointer $PLAYER_ACTOR store_to 0@sa
0A95save_this_custom_scriptsa
0A94launch_custom_mission "missions\Custom\Mission1"sa
0A93terminate_this_custom_scriptsa
0A910@ = 8 / 2sa
0A9030@ = 100 * 1@sa
0A8F4@ = 1@(0@,2i) - 1sa
0A8E4@ = 5@ + 6@sa
0A8Dread_memory 1@ size 4 vp 0 store_to 0@sa
0A8Cwrite_memory 0xC0BC15 size 1 val 1 vp 0sa
0A4Eis_xbox_player2_pressing_startsa
0A4Dis_japanese_versionsa
0A4Cis_mouse_using_vertical_inversionsa
0A4Bis_pc_using_joypadsa
0A4Aget_pc_mouse_movement 201@ 202@sa
0A49is_xbox_versionsa
0A48allow_pause_in_widescreen 1sa
0A47finish_setting_up_conversation_no_subtitlessa
0A45set_railtrack_resistance_mult 0.3sa
0A44display_non_minigame_help_messages 1sa
0A43get_rid_of_player_prostitutesa
0A42remove_alluser_3d_markers ; nopsa
0A41remove_user_3d_marker $795sa
0A40create_user_3d_marker 1685.7 -2238.9 14.0 colour 14 store_to $795sa
0A3Fset_script_coop_game 0sa
0A3Dactivate_pimp_cheat 1sa
0A3Cset_up_conversation_end_node_with_scripted_speech 285@s audio 297@sa
0A3Bclear_last_building_model_shot_by_player $PLAYER_CHARsa
0A3Ais_last_building_model_shot_by_player $PLAYER_CHAR model #CARGO_TESTsa
0A39get_player_in_car_camera_mode 60@sa
0A38set_render_player_weapon ; NOPsa
0A37force_all_vehicle_lights_off 1sa
0A36is_skip_waiting_for_script_to_fade_insa
0A35set_up_skip_for_vehicle_finished_by_script 2453.8 -1305.0 22.5 angle 0.0 vehicle 37@sa
0A34set_up_skip_to_be_finished_by_script ; NOPsa
0A33store_car_char_is_attached_to_no_save 0@ store_to 1@sa
0A32is_char_attached_to_any_car 2@sa
0A31set_player_group_to_follow_never $PLAYER_CHAR to 1sa
0A30fix_car 316@sa
0A2Fset_photo_camera_effect 0sa
0A2Etask_follow_path_nodes_to_coord_with_radius 914@(759@,12i) coords 854@(759@,12f) 866@(759@,12f) 878@(759@,12f) mode 7 time -2 radius 8.0sa
0A2Ddraw_oddjob_title_before_fade 0sa
0A2Cdraw_subtitles_before_fade 0sa
0A2Bis_widescreen_on_in_optionssa
0A2Ais_this_help_message_being_displayed 'SGPUNT'sa
0A29is_player_climbing $PLAYER_CHARsa
0A27set_death_weapons_persist 44@ to 1sa
0A26set_radio_to_players_favourite_stationsa
0A25set_camera_position_unfixed 0.031 -2.152sa
0A24set_disable_military_zones 1sa
0A23highlight_menu_item $2423 item $2515 to 0sa
0A22change_car_colour_from_menu $CARMOD_MENU_COLORS car $CARMOD_CAR colour_slot 1 row $10440sa
0A21improve_car_by_cheating 72@ to 0sa
0A20set_player_group_to_follow_always $PLAYER_CHAR to 1sa
0A1Etake_photo 1sa
0A1Bis_char_touching_char 62@ char $PLAYER_ACTORsa
0A1Atask_play_anim_secondary 88@ anim "HIKER_POSE_L" ifp "MISC" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1sa
0A19set_area_name "MARKS"sa
0A17set_has_been_owned_for_car_generator $2786 to 1sa
0A16attach_mission_audio_to_car 3 vehicle 59@sa
0A15has_car_been_resprayed 34@sa
0A14set_no_resprays 1sa
0A13manage_all_populationsa
0A12get_extra_car_colours 316@ store_to 237@ 238@sa
0A11set_extra_car_colours 316@ to 237@ 238@sa
0A10increment_int_stat_no_message 161 by 1sa
0A0Fhas_language_changedsa
0A0Eclear_this_print_big_now 1sa
0A0Dblock_vehicle_model ; nopsa
0A0Cis_player_using_jetpack $PLAYER_CHARsa
0A0Bload_scene_in_direction 2493.362 -1734.295 12.3828 heading 258.7583sa
0A0Aenable_disabled_attractors_on_object 0@ to 1sa
0A09shut_char_up_for_scripted_speech 0@ to 1sa
0A08get_string_width_with_number 'COMMA' number 39@ store_to 41@sa
0A07skip_to_next_allowed_station $TRAINS_TRAIN_HANDLEsa
0A06is_next_station_allowed $TRAINS_TRAIN_HANDLEsa
0A05get_vehicle_firing_rate_multiplier ; nopsa
0A04set_vehicle_firing_rate_multiplier ; nopsa
0A03is_gang_war_fighting_going_onsa
0A02switch_on_ground_searchlight 35@(165@,7i) to 0sa
0A01is_this_model_a_car 42@sa
0A00is_this_model_a_bike ; nopsa
09FFset_respawn_point_for_duration_of_mission $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa
09FEreset_vehicle_hydraulics 68@sa
09FDget_string_width 'XSELECT' store_to 455@sa
09FCis_object_intersecting_world 77@(125@,10i)sa
09FBget_current_language $CURRENT_LANGUAGEsa
09FAhas_game_just_returned_from_frontendsa
09F9set_menu_header_orientation ; nopsa
09F8do_weapon_stuff_at_start_of_2p_gamesa
09F7report_mission_audio_event_at_car $SWEET_CAR event 1147sa
09F6set_char_get_out_upside_down_car $ACTOR_RYDER to 0sa
09F5shut_all_chars_up 1sa
09F4ignore_height_difference_following_nodes $ACTOR_OG_LOC to 1sa
09F3get_random_train_in_sphere_no_save ; nopsa
09F2does_decision_maker_exist 1@sa
09F1report_mission_audio_event_at_char $PLAYER_ACTOR event 1169sa
09F0reset_vehicle_camera_tweaksa
09EFset_vehicle_camera_tweak #SANCHEZ distance 1.0 altitude 1.0 angle 0.12sa
09EEforce_big_message_and_counter 1sa
09EDhas_char_spotted_char_in_front 71@ char $PLAYER_ACTORsa
09ECallow_fixed_camera_collision 0sa
09EBplayer_take_off_goggles $PLAYER_CHAR animate 0sa
09EAplayer_put_on_goggles ; nopsa
09E9give_non_player_car_nitro 34@sa
09E8get_char_area_visible $PLAYER_ACTOR store_to $GYMFIGHT_INTERIORsa
09E7is_player_control_on $PLAYER_CHARsa
09E6enable_burglary_houses 1sa
09E5draw_light_with_range 225@ 226@ 227@ rgb 255 255 255 radius 200.0sa
09E4set_aircraft_carrier_sam_site 0sa
09E3find_train_direction $TEMPVAR_ACTOR_CARsa
09E2create_car_generator_with_plate 0.0 0.0 0.0 angle 180.0 model #EUROS colour -1 -1 always_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 plate "IMPEXP__" store_to $PARKED_IMPEXPM_CARS[0]sa
09E1get_car_model_value $IMPORT_CARS_MODEL(4@,6i) store_to $IMPORT_CAR_PRICEsa
09E0set_up_skip_for_specific_vehicle 1526.9 -1654.5 12.1 angle 180.0 vehicle 37@sa
09DEis_char_getting_in_to_a_car $PLAYER_ACTORsa
09DDmake_room_in_player_gang_for_mission_peds 1sa
09DCset_char_can_climb_out_water ; nopsa
09DBset_menu_column_width 144@ col 0 to 192sa
09DAis_money_pickup_at_coords 6@ 7@ 8@sa
09D9use_detonatorsa
09D8disable_2nd_pad_for_debug 1 // nopsa
09D7force_interior_lighting_for_player $PLAYER_CHAR to 1sa
09D6set_char_say_script 26@ id $3817($3400,3i) flags 1 1 0sa
09D5set_char_say_context_important 35@ id 345 flags 1 0 0 store_to 256@ // extended 0947sa
09D4clear_wanted_level_in_garagesa
09D3is_ambient_crime_enabled ; nopsa
09D2enable_ambient_crime 0sa
09D1does_pickup_exist 95@(43@,3i)sa
09D0is_vehicle_on_all_wheels $TEMPVAR_ACTOR_CARsa
09CFset_train_forced_to_slow_down 40@ to 0sa
09CCdoes_object_have_this_model 0@ model #CJ_COIN_OP_2sa
09CBis_car_touching_car $SWEET_CAR car 274@sa
09CAset_object_proofs $GIRLDOORS[0] bullet 1 fire 1 explosion 1 collision 1 melee 1sa
09C9remove_char_from_car_maintain_position $ACTOR_CESAR car 36@sa
09C8are_subtitles_switched_onsa
09C7set_player_model $PLAYER_CHAR to #FAM1sa
09C6set_all_cars_in_area_visible ; nopsa
09C5is_char_using_map_attractor 0@sa
09C4set_petrol_tank_weakpoint 188@ to 0sa
09C3is_cop_vehicle_in_area_3d_no_save 1554.32 -1632.669 13.9475 to 1535.271 -1620.762 11.8805sa
09C2fail_kill_frenzysa
09C1add_next_message_to_previous_briefs 0sa
09C0get_random_car_of_type_in_angled_area_no_save 79@ 81@ to 80@ 82@ angle 1.0 char -1 store_to 37@sa
09BEis_minigame_in_progresssa
09BDset_minigame_in_progress 1sa
09BCset_char_coordinates_dont_warp_gang_no_offset $PLAYER_ACTOR to $X_BUY_MARKER $Y_BUY_MARKER $Z_BUY_MARKERsa
09BBis_car_door_damaged 322@ door 0sa
09BAdisplay_zone_names 0sa
09B8add_blood $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 offset 207@ 208@ 209@ density 20 char $ACTOR_RYDERsa
09B7set_zone_no_cops 'GAN1' to 1sa
09B6set_char_wanted_by_police 0@ to 0sa
09B5set_char_signal_after_kill $ACTOR_RYDER to 0sa
09B3get_car_door_lock_status $CARMOD_CAR store_to $10448sa
09B2get_random_car_model_in_memory 1 model_to 150@ class_to 151@sa
09B1get_cpu_level ; nopsa
09B0set_vehicle_is_considered_by_player 95@ to 0sa
09AFset_up_skip_after_mission 2097.009 1728.285 9.8203 angle 169.1748sa
09AEis_char_in_any_train $PLAYER_ACTORsa
09ADset_player_in_car_camera_mode 3sa
09AChide_all_frontend_blips 1sa
09ABrandom_passenger_say $HJ_PLAYER_CAR speech 37sa
09AAset_up_conversation_end_node_with_speech 'DEAL2' speech 79sa
09A9get_hash_key "TSHIRTLOCGREY" store_to $10031sa
09A8is_char_head_missing 35@sa
09A7set_char_drugged_up 11@ to 1sa
09A6show_blips_on_all_levels 1sa
09A5set_cctv_effect ; nopsa
09A4set_up_conversation_node_with_speech 'DEAL1' 'DEAL2' 'DEAL3' speech 192 77 78sa
09A3draw_crosshair 1sa
09A2remove_object_elegantly 17@sa
09A1drop_second_object $PLAYER_ACTOR to 0sa
09A0task_pick_up_second_object $PLAYER_ACTOR object 26@ offset 0.0 0.0 0.0 bone 5 16 anim "NULL" ifp "NULL" time -1sa
099Ftask_set_ignore_weapon_range_flag -1 to 1sa
099Eset_create_random_cops 0sa
099Dis_night_vision_activesa
099Ccamera_set_shake_simulation_simple 1 time 20000.0 intensity 3.0sa
099Bchange_playback_to_use_ai 0@sa
099Aset_car_collision 35@ to 0sa
0999set_player_fire_with_shoulder_button ; nopsa
0998award_player_mission_respect 3sa
0997set_mission_respect_total 1339sa
0996set_checkpoint_heading 102@(56@,20i) to 60@(56@,20f)sa
0995unmark_all_rode_nodes_as_dont_wandersa
0994mark_road_node_as_dont_wander 76.6 -1527.6 4.1sa
0993set_char_air_resistance_multiplier ; nopsa
0992set_player_cycle_weapon_button $PLAYER_CHAR to 0sa
0991pause_current_beat_track 1sa
0990degrees_to_radians ; nopsa
098Fradians_to_degrees ; nopsa
098Dget_car_moving_component_offset 46@ store_to $7936sa
098Cstring_cat8 v$str1 v$str2 store_to v$newstringsa
098Bstring_cat16 s$str1 s$str2 store_to s$newstringsa
098Aset_gunshot_sense_range_for_riot2 15.0sa
0989set_help_message_box_size 200sa
0988get_current_vehicle_paintjob $CARMOD_CAR store_to $10085sa
0987get_car_blocking_car $1867 store_to $VALET_CARsa
0986clear_all_script_fire_flagssa
0985set_char_uses_collision_closest_object_of_type 2816.857 -1169.075 1028.172 radius 4.0 model -150 solid 0 char 99@sa
0984get_object_model 9@ store_to 15@sa
0983set_only_create_gang_members 1sa
0982set_char_force_die_in_car 102@ to 1sa
0981has_train_derailed $TEMPVAR_ACTOR_CARsa
0980extinguish_fire_at_point -973.759 1077.152 1350.399 radius 200.0sa
097Fget_car_colour_from_menu_index ; nopsa
097Eis_police_vehicle_in_pursuit ; nopsa
097Dget_num_car_colours $CARMOD_CAR store_to $10084sa
097Cattach_mission_audio_to_object 3 object 85@sa
097Breport_mission_audio_event_at_object 0@ event 1011sa
097Areport_mission_audio_event_at_position $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] event 1149sa
0979load_shared_char_decision_maker ; nopsa
0978copy_shared_char_decision_maker 65540 store_to $1230sa
0977is_object_within_brain_activation_range 0@sa
0976kill_fx_system_now 139@sa
0975is_emergency_services_vehicle $1882sa
0974reset_stuff_upon_resurrectionsa
0973does_script_fire_exist 163@(213@,4i)sa
0972set_char_coordinates_no_offset $PLAYER_ACTOR to 2509.892 -1672.469 13.5032sa
0971sync_watersa
0970force_death_restartsa
096Fis_car_street_racer $CARMOD_CARsa
096Eis_car_low_rider $2197sa
096Dget_current_car_mod 0@ component 7 store_to 17@sa
096Crestore_car_mod_statesa
096Bstore_car_mod_statesa
096Aswitch_police_helis 0sa
0969is_big_vehicle $CARMOD_CARsa
0968stop_char_facial_talk 0@sa
0967start_char_facial_talk 0@ time 10000sa
0966get_char_swim_state $PLAYER_ACTOR store_to 285@sa
0965is_char_swimming $PLAYER_ACTORsa
0964create_menu_grid 'CARM1' at 29.0 145.0 width 25.7 cols 8 interactive 1 background 1 align 1 store_to $CARMOD_MENU_COLORSsa
0963set_blip_fade ; nopsa
0962does_car_have_roof ; nopsa
0961set_char_keep_task 431@(252@,11i) to 1sa
0960set_player_display_vital_stats_button $PLAYER_CHAR to 0sa
095Fget_door_angle_ratio 152@ door 6 store_to 161@sa
095Econtrol_car_door 47@ door 4 latch 1 angle -1.0sa
095Dis_char_stuck_under_car $1874(6@,3i)sa
095Cadd_smoke_particle 144@ 145@ 146@ velocity 147@ 148@ 149@ rgba 150@ 151@ 152@ 153@ size 154@ last_factor 155@sa
095Bhas_object_been_uprooted 5@sa
095Acreate_oyster_pickup 979.0 -2210.0 -3.0 store_to $2982sa
0959create_horseshoe_pickup 1224.0 2617.0 11.0 store_to $2882sa
0958create_snapshot_pickup -2511.28 -672.99 195.75 store_to $2932sa
0957vehicle_does_provide_cover 95@ to 0sa
0956find_max_number_of_group_members $47sa
0955stop_beat_tracksa
0954play_beat_tracksa
0953get_beat_track_status 17@sa
0952preload_beat_track 10sa
0951clear_skipsa
0950set_up_skip 2263.378 -2226.33 12.4 angle 47.416sa
094Fenable_char_speech 0@sa
094Edisable_char_speech 0@ stop_now 1sa
094Dis_char_talking $PLAYER_ACTORsa
094Cget_position_of_entry_exit_char_used $PLAYER_ACTOR store_to 69@ 70@ 71@ heading_to 72@sa
094Bget_name_of_entry_exit_char_used $PLAYER_ACTOR store_to v$ACTIVE_INTERIOR_NAMEsa
094Aupdate_pickup_money_per_day $GS_GANG_MONEY_PICKUP to $GS_GANG_CASHsa
0949attach_mission_audio_to_char 3@ char 0@sa
0948add_explosion_variable_shake $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 11 shake 5.0sa
0947set_char_say_context $PLAYER_ACTOR speech 353 store_to $2563sa
0946set_char_uses_upperbody_damage_anims_only 101@ to 1sa
0945get_player_max_armour $PLAYER_CHAR store_to $9595sa
0943set_camera_behind_char ; nopsa
0942has_player_bought_item $SELECTED_MENU_ITEMsa
0941set_searchlight_clip_if_colliding 58@ to 1sa
0940set_group_follow_status 260@ to 1sa
093Fis_fire_button_pressed ; nopsa
093Eset_char_fire_damage_multiplier $PLAYER_ACTOR 0.3 // nopsa
093Dset_cinema_camera 1sa
093Cset_onscreen_counter_colour ; nopsa
093Bset_char_bulletproof_vest $ACTOR_SMOKE to 1sa
093Aset_garage_respray_free 'MICHDR' to 1sa
0939attach_car_to_object 84@ object 106@ offset 0.0 0.0 -0.8 rotation 0.0 0.0 180.0sa
0938clear_all_queued_dialogue ; nopsa
0937draw_window 62@ 74@ to 86@ 98@ gxt 'DUMMY' zindex 0sa
0936camera_set_vector_move 2358.656 -1246.348 28.7884 to 2358.656 -1246.348 28.7884 time 7000 ease 1sa
0935camera_is_shake_running ; nopsa
0934camera_is_vector_track_runningsa
0933camera_is_vector_move_runningsa
0932camera_is_fov_running ; nopsa
0931camera_persist_fov 1sa
0930camera_persist_pos 1sa
092Fcamera_persist_track 1sa
092Eget_water_height_at_coords 195@ 196@ ignore_waves 0 store_to 200@sa
092Dset_players_gang_in_car_active ; nopsa
092Cget_players_gang_in_car_active ; nopsa
092Bget_group_member $PLAYER_GROUP member 6@ store_to 8@sa
092Aset_player_can_be_damaged ; nopsa
0929allocate_streamed_script_to_object 4 (SLOT_MACHINE) model #KB_BANDIT_U priority 100 radius 6.0 type 1sa
0928allocate_streamed_script_to_random_ped 19 (DEALER) model #BMYDRUG priority 100sa
0927allocate_streamed_script_to_ped_generator ; nopsa
0926get_number_of_instances_of_streamed_script 66 (CARMOD1) store_to $SCRIPT_STATUSsa
0925camera_reset_new_scriptablessa
0924set_darkness_effect 1 to -1sa
0923switch_ambient_planes 0sa
0922camera_set_lerp_fov 70.0 to 100.0 time 10000 ease 1sa
0921camera_set_shake_simulation ; nopsa
0920camera_set_vector_track 2359.521 -1246.843 28.7047 to 2359.276 -1247.129 28.7047 time 7000 ease 1sa
091Fget_plane_undercarriage_position 35@ store_to 151@sa
091Eswitch_ped_roads_back_to_original 2380.682 -1274.528 22.0 to 2375.945 -1239.356 26.0sa
091Dswitch_roads_back_to_original 2793.814 -1987.935 15.3045 to 2754.324 -1900.369 9.8752sa
091Cget_user_of_closest_map_attractor $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 1.5 object_model #KB_BANDIT_U name "PEDSLOT" store_to 16@sa
091Breset_latest_console_command // nopsa
091Aget_latest_console_command v$1221 // nopsa
0919set_car_lights_on 36@ to 1sa
0918set_car_engine_on 34@ to 0sa
0917switch_audio_zone "LOWRIDE" to 1sa
0916winch_can_pick_object_up 92@ to 0sa
0915set_weather_to_appropriate_type_nowsa
0914register_streamed_script_internal 0 // nopsa
0913start_new_streamed_script 66 (CARMOD1)sa
0912set_message_formatting 1 margin 355 width 370sa
0911register_streamed_script ; nopsa
0910remove_streamed_script 1sa
090Fmark_streamed_script_as_no_longer_needed 66 (CARMOD1)sa
090Eset_active_menu_item $1153 to $1148sa
090Dclear_specific_zones_to_trigger_gang_warsa
090Cset_specific_zone_to_trigger_gang_war "GLN1"sa
090Btrigger_ped_bounce ; nopsa
090Ais_playback_for_car_paused ; nopsa
0909get_object_turn_mass 82@(39@,16i) store_to 651@sa