Opcode Database

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GTAG - Modding - Opcode Database - Vehicle

Vehicle

Opcodes in category: Vehicle
Opcodes 0 to 100 of 295
00A5create_car #PONY at 0.0 0.0 0.0 store_to 0@sa vc iii
00A6delete_car 22@sa vc iii
00A7car_goto_coordinates 99@ coords 252@ 253@ 254@sa vc iii
00A8car_wander_randomly 44@sa vc iii
00A9car_set_idle 54@sa vc iii
00AAget_car_coordinates 0@ store_to 3@ 4@ 5@sa vc iii
00ABset_car_coordinates 22@ to -1577.942 52.6333 40.0sa vc iii
00ADset_car_cruise_speed 36@ to 10.0sa vc iii
00AEset_car_driving_style 71@ to 3sa vc iii
00AFset_car_mission 62@ to 5sa vc iii
00B0is_car_in_area_2d 79@(163@,4i) from 1940.82 72.1365 to 2145.438 140.5141 sphere 0sa vc iii
00B1is_car_in_area_3d 73@ from 855.6 -2067.9 5.0 to 812.6 -2085.9 20.0 sphere 0sa vc iii
00D9store_car_char_is_in $PLAYER_ACTOR store_to 68@sa vc iii
00DBis_char_in_car $PLAYER_ACTOR car 22@sa vc iii
00F1locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0sa vc iii
0119is_car_dead 0@sa vc iii
0122is_player_pressing_horn $PLAYER_CHARsa vc iii
0137is_car_model 0@ model #REMINGTNsa vc iii
014Cswitch_car_generator $PARKED_RHINO num_generations 0sa vc iii
0158point_camera_at_car 34@ mode 18 switchstyle 2sa vc iii
0161add_blip_for_car_old 340@ unused 0 visibility 1 store_to 341@sa vc iii
0174get_car_heading $HJ_PLAYER_CAR store_to $HJ_CAR_ANGLEsa vc iii
0175set_car_heading 22@ to 315.0sa vc iii
0185is_car_health_greater 73@ than 700sa vc iii
0186add_blip_for_car $60 store_to $61sa vc iii
018Fis_car_stuck_on_roof 244@sa vc iii
0190add_upsidedown_car_check 244@sa vc iii
0191remove_upsidedown_car_check 244@sa vc iii
01AAis_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0sa vc iii
01ABis_car_stopped_in_area_2d 35@ cornerA 44@ 45@ cornerB 46@ 47@ sphere 0sa vc iii
01ACis_car_stopped_in_area_3d 35@ cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 sphere 1sa vc iii
01ADlocate_car_2d 99@ point 252@ 253@ radius 6.0 6.0 sphere 0sa vc iii
01AElocate_stopped_car_2d 61@ point 2195.84 -2251.522 radius 3.0 3.0 sphere 0sa vc iii
01AFlocate_car_3d 74@ point 143@ 150@ 157@ radius 0.2 0.2 1.0 sphere 0sa vc iii
01B0locate_stopped_car_3d 71@ point 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 sphere 0sa vc iii
01C1is_car_stopped $TEMPVAR_ACTOR_CARsa vc iii
01C3mark_car_as_no_longer_needed $IMPORT_CARsa vc iii
01C6remove_car_from_mission_cleanup_list %1d%vc iii
01C8create_char_as_passenger 35@ pedtype 23 model #SPECIAL01 seat 0 store_to 40@sa vc iii
01E9get_number_of_passengers 71@ store_to 43@sa vc iii
01EAget_maximum_number_of_passengers 59@ store_to 60@sa vc iii
01ECset_car_heavy 34@ to 1sa vc iii
01F3is_car_in_air_proper $HJ_PLAYER_CARsa vc iii
01F4is_car_upsidedown 108@sa vc iii
0202locate_char_any_means_car_2d $PLAYER_ACTOR car 40@ radius 45.0 45.0 sphere 0sa vc iii
0203locate_char_on_foot_car_2d $PLAYER_ACTOR car 1@ radius 12.0 12.0 sphere 0sa vc iii
0204locate_char_in_car_car_2d 66@ car 34@ radius 15.0 15.0 sphere 0sa vc iii
0205locate_char_any_means_car_3d $PLAYER_ACTOR car 73@ radius 25.0 25.0 25.0 sphere 0sa vc iii
0206locate_char_on_foot_car_3d $PLAYER_ACTOR car 95@ radius 5.0 5.0 3.0 sphere 0 on_footsa vc iii
0207locate_char_in_car_car_3d $PLAYER_ACTOR car 62@ radius 20.0 20.0 10.0 sphere 0 in_carsa vc iii
020Alock_car_doors 0@ mode 4sa vc iii
020Bexplode_car 57@sa vc iii
020Dis_car_upright $HJ_PLAYER_CARsa vc iii
0216set_taxi_lights 87@ to 0sa vc iii
021Bset_target_car_for_mission_garage 'BODLAWN' to $PLAYER_CARsa vc iii
0220car $car_handle has_car_bombiii
0221apply_brakes_to_players_car $PLAYER_CHAR apply 1sa vc iii
0224set_car_health 34@ to 1000sa vc iii
0227get_car_health 22@ store_to 4@sa vc iii
0229change_car_colour $IMPORT_CAR primary_to 11 secondary_to 0sa vc iii
0231enable_second_police_heli 0sa vc iii
0241is_player_in_remote_mode $PLAYER_CHARsa vc iii
0294set_can_respray_car 37@ to 0sa vc iii
02AAset_car_only_damaged_by_player 69@ to 1sa vc iii
02ACset_car_proofs 0@ BP 1 FP 1 EP 1 CP 1 MP 1sa vc iii
02BFis_car_in_water 51@sa vc iii
02C2car_goto_coordinates_accurate 71@ coords 2644.462 -2016.282 12.5547sa vc iii
02CAis_car_on_screen 61@sa vc iii
02D3boat_goto_coords 290@($7257,2i) coords 343@(366@,6f) 349@(367@,4f) 0.0sa vc iii
02D4boat_stop 290@($7257,2i)sa vc iii
02DBset_boat_cruise_speed 379@(253@,16i) to 50.0sa vc iii
02E3get_car_speed 59@ store_to 188@sa vc iii
02F8get_car_forward_x 95@ store_to 294@sa vc iii
02F9get_car_forward_y 95@ store_to 295@sa vc iii
031Ehas_car_been_damaged_by_weapon 35@(328@,10i) weapon 38sa vc iii
0323anchor_boat 290@ switch 1sa vc iii
0325start_car_fire 35@ store_to 49@sa vc iii
0327get_random_car_of_type_in_area $111 $112 to $114 $115 model -1 store_to $TEMPVAR_ACTOR_CARsa vc iii
0338set_car_visible 59@ 0sa
0339is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0sa vc iii
036Awarp_char_into_car 93@ car 70@sa vc iii
038Ais_any_car_in_area_2d 176@ 177@ 177@ radius 25.0 25.0 10.0sa vc iii
0397switch_car_siren 103@ to 1sa vc iii
039Cset_car_watertight 379@(253@,16i) to 1sa vc iii
039Eset_char_cant_be_dragged_out 65@ to 1sa vc iii
039Fturn_car_to_face_coord 51@ coord 116@ 117@sa vc iii
03A2set_car_status 69@ to 3sa vc iii
03ABset_car_strong 95@ to 1sa vc iii
03BAclear_area_of_cars 2288.28 -1648.13 14.0 to 2274.92 -1641.33 14.31sa vc iii
03BEcatalina_heli_drop_explosives_on_playeriii
03C0store_car_char_is_in_no_save $PLAYER_ACTOR store_to $2197sa vc iii
03C5create_random_car_for_car_park 2077.872 2398.657 9.8203 heading 89.6383sa vc iii
03C9is_car_visibly_damaged 73@sa vc iii
03CCadd_stuck_car_check 79@ distance 2.0 time 2000sa vc iii
03CDremove_stuck_car_check 73@sa vc iii
03CEis_car_stuck 79@(163@,4i)sa vc iii
03EDset_upsidedown_car_not_damaged 379@(253@,16i) to 1sa vc iii
03F3get_car_colours $1867 store_to 90@ and 91@sa vc iii
03F4set_all_cars_can_be_damaged 0sa vc iii
03F5set_car_can_be_damaged 41@ to 1sa vc iii