Opcode Database

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GTAG - Modding - Opcode Database - Player

Player

Opcodes in category: Player
Opcodes 0 to 100 of 107
0054get_player_coordinates $player_char store_to $899 $900 $901vc iii
0055set_player_coordinates $player_char to 220.3 -1275.5 11.0vc iii
0056player $player_char coords -1682.24 -179.9125 -1600.448 -150.8878 sphere 0vc iii
0057player $player_char coords -57.7 -1468.8 13.4 to -69.1 -1487.2 9.0 sphere 0vc iii
00E2get_pad_state 0 button 15 store_to 4@sa iii
0109add_score $PLAYER_CHAR value 1000000sa vc iii
010Ais_score_greater $PLAYER_CHAR than 461@sa vc iii
010Bstore_score $PLAYER_CHAR to 4@sa vc iii
010Dalter_wanted_level $PLAYER_CHAR to 0sa vc iii
010Ealter_wanted_level_no_drop $PLAYER_CHAR to 2sa vc iii
010Fis_wanted_level_greater $PLAYER_CHAR than 0sa vc iii
0110clear_wanted_level $PLAYER_CHARsa vc iii
0113add_ammo_to_player $PLAYER_CHAR weapon 6 to 10vc iii
0117is_player_dead $PLAYER_CHARsa vc iii
0121player $PLAYER_CHAR in_zone 'ZONE'vc iii
0122is_player_pressing_horn $PLAYER_CHARsa vc iii
015Bshake_pad 0 time 200 intensity 255sa
0173set_char_heading $PLAYER_ACTOR to 262.0sa vc iii
01A0player $PLAYER_CHAR stopped 0 839.1875 -667.3749 14.0 842.0625 -673.8749 17.0vc iii
01B1give_player $player_char weapon 17 ammo 68 // Load the weapon model before using thisvc iii
01B4set_player_control $PLAYER_CHAR to 1sa vc iii
01F5get_player_char $PLAYER_CHAR store_to $PLAYER_ACTORsa vc iii
01F6cancel_override_restartsa vc iii
01F7set_police_ignore_player $PLAYER_CHAR to 1sa vc iii
0221apply_brakes_to_players_car $PLAYER_CHAR apply 1sa vc iii
0241is_player_in_remote_mode $PLAYER_CHARsa vc iii
0256is_player_playing $PLAYER_CHARsa vc iii
0293get_controller_mode 38@sa vc iii
0297reset_num_of_models_killed_by_player $PLAYER_CHARsa vc iii
0298get_num_of_models_killed_by_player $PLAYER_CHAR model #TOPFUN store_to $BEEFYBARON_SCOREsa vc iii
0330set_player_never_gets_tired $PLAYER_CHAR set 0sa vc iii
0331set_player_fast_reload $PLAYER_CHAR set 1sa vc iii
03BFset_everyone_ignore_player $PLAYER_CHAR to 1sa vc iii
03C8set_camera_in_front_of_playersa vc iii
03EEis_player_control_on $PLAYER_CHARsa vc iii
03EFmake_player_safe_for_cutscene $PLAYER_CHARsa vc iii
03FDset_player_drunk_handling $PLAYER_CHAR to 145@sa vc iii
0414set_free_health_care $PLAYER_CHAR to 1sa vc iii
0452enable_player_control_cameraiii
0457is_player_targetting_char $PLAYER_CHAR char 101@sa vc
0458is_player_targetting_object $PLAYER_CHAR object $1754[0]sa
046Egive_remote_controlled_model_to_player $PLAYER_CHAR at 40@ 41@ 42@ angle 40.09 model #RCBARONsa vc
046Fstore_player $player_char currently_armed_weapon_to 13@vc
047Eplayer $player_char driving_a_motorbikevc
0484get_remote_controlled_car $PLAYER_CHAR store_to 34@sa vc
0490player $player_char has_weapon 18vc
0494get_position_of_analogue_sticks 0 store_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Ysa vc iii
04E3set_player_mood $PLAYER_CHAR to 7 time 360000sa vc
04FCget_wheeie_stats $PLAYER_CHAR two_wheels: $HJ_TWOWHEELS_TIME $HJ_TWOWHEELS_DISTANCE_FLOAT wheelie_info_to $HJ_WHEELIE_TIME $HJ_WHEELIE_DISTANCE_FLOAT stoppie_info_to $HJ_STOPPIE_TIME $HJ_STOPPIE_DISTANCE_FLOATsa vc
0500is_player_wearing $PLAYER_CHAR skin "GIMPLEG" bodypart 17sa vc
0501set_player_can_do_drive_by $PLAYER_CHAR to 0sa vc
052Cset_player_drunkness $PLAYER_CHAR to 100sa vc
055Dmake_player_fire_proof $PLAYER_CHAR set_to 1sa vc
055Eincrease_player_max_health $PLAYER_CHAR by 100sa vc
055Fincrease_player_max_armour $PLAYER_CHAR by 50sa vc
0563ensure_player_has_drive_by_weapon $PLAYER_CHAR min_ammo 78sa vc
0583is_player_in_info_zone $PLAYER_CHAR zone 'GAN1'sa vc
0623increment_int_stat 214 by 1sa
0624increment_float_stat 160 by 40.0sa
0625decrement_int_stat 184 by 1sa
0626decrement_float_stat 21 by 8.0sa
0627register_int_stat 215 value $1922sa
068Cis_player_targetting_anything $PLAYER_CHARsa
06AFdisable_player_sprint $PLAYER_CHAR to 0sa
06DFdelete_player $SECOND_PLAYERsa
06E0set_two_player_camera_mode 1sa
06F1limit_two_player_distance 50.0sa
06F2release_two_player_distancesa
06F3set_player_player_targetting 0sa
06FAset_players_can_be_in_separate_cars 0sa
070Dbuild_player_model $PLAYER_CHARsa
0784give_player_clothes $PLAYER_CHAR texture 0 model 0 bodypart 17sa
0793store_clothes_statesa
0794restore_clothes_statesa
07F2is_player_performing_stoppie $PLAYER_CHARsa
0800is_2player_game_going_onsa
0822set_first_person_in_car_camera_mode 0sa
082Aset_player_duck_button $PLAYER_CHAR to 0sa
0842get_city_player_is_in $PLAYER_CHAR store_to $CURRENT_TOWN_NUMBERsa
0861is_attached_player_heading_achieved $PLAYER_CHARsa
087Bgive_player_clothes_outside_shop $PLAYER_CHAR texture "VEST" model "VEST" bodypart 0sa
08DDswitch_death_penalties 0sa
08DEswitch_arrest_penalties 0sa
0901set_player_jump_button $PLAYER_CHAR to 0sa
0950set_up_skip 2263.378 -2226.33 12.4 angle 47.416sa
0974reset_stuff_upon_resurrectionsa
0998award_player_mission_respect 3sa
09AFset_up_skip_after_mission 2097.009 1728.285 9.8203 angle 169.1748sa
09C7set_player_model $PLAYER_CHAR to #FAM1sa
09D4clear_wanted_level_in_garagesa
09D7force_interior_lighting_for_player $PLAYER_CHAR to 1sa
09D9use_detonatorsa
09DDmake_room_in_player_gang_for_mission_peds 1sa
09E0set_up_skip_for_specific_vehicle 1526.9 -1654.5 12.1 angle 180.0 vehicle 37@sa
09EBplayer_take_off_goggles $PLAYER_CHAR animate 0sa
09F8do_weapon_stuff_at_start_of_2p_gamesa
0A0Cis_player_using_jetpack $PLAYER_CHARsa
0A20set_player_group_to_follow_always $PLAYER_CHAR to 1sa
0A24set_disable_military_zones 1sa
0A25set_camera_position_unfixed 0.031 -2.152sa