Opcode Database

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GTAG - Modding - Opcode Database - Object

Object

Opcodes in category: Object
Opcodes 0 to 91 of 91
0107create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5 store_to $2706sa vc iii
0108delete_object $WANTED_LIST_OBJECTsa vc iii
0176get_object_heading 0@ store_to 13@sa vc iii
0177set_object_heading 27@ to 180.0sa vc iii
0179is_char_touching_object $PLAYER_ACTOR object 73@sa vc iii
0188add_blip_for_object 109@(214@,5i) store_to 123@(214@,5i)sa vc iii
01BBget_object_coordinates 0@ store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
01BCset_object_coordinates 0@ to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
01C4mark_object_as_no_longer_needed 82@(39@,16i)sa vc iii
01C7dont_remove_object 27@sa vc iii
023Bis_char_touching_object_on_foot 70@(43@,6i) object 105@sa vc iii
029Bcreate_object_no_offset #NF_BLACKBOARD at 0.0 0.0 0.0 store_to 27@sa vc iii
02CCis_object_on_screen 0@sa vc iii
0339is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0sa vc iii
034Drotate_object $2709 from 0.0 to 360.0 colission_check 0sa vc iii
034Eslide_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1sa vc iii
035Cplace_object_relative_to_car $201[7] car $198 offset -7.0 74.0 -0.5sa vc iii
035Dmake_object_targettable $1754[0] 1sa vc iii
0363set_visibility_of_closest_object_of_type -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1sa vc iii
0366has_object_been_damaged $1754[0]sa vc iii
0381set_object_velocity 0@ to 23@ 24@ 25@sa vc iii
0382set_object_collision 0@ enable 1sa vc iii
038Cadd_to_object_velocity 102@ value 0.0 0.0 -2.0sa vc iii
0392set_object_dynamic 0@ 1sa vc iii
03B6swap_nearest_building_model -2049.171 250.3193 34.477 radius 20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSEsa vc iii
03CAdoes_object_exist $2727sa vc iii
0400get_offset_from_object_in_world_coords 9@ offset 17@ 18@ 19@ store_to 20@ 21@ 22@sa vc iii
0418set_object_draw_last 238@ to 1sa vc iii
0453set_object_rotation $CRANE_MAGNET to 15.0 0.0 $TEMPVAR_ANGLEsa vc iii
0458is_player_targetting_object $PLAYER_CHAR object $1754[0]sa
0471locate_char_any_means_object_2d $PLAYER_ACTOR object $2727 radius 50.0 50.0 sphere 0sa vc
0472locate_char_on_foot_object_2d $PLAYER_ACTOR object 0@ radius 5.0 5.0 sphere 0sa vc
0473locate_char_in_car_object_2d 0@ object 1@ radius 50.0 50.0 sphere 0sa
0474locate_char_any_means_object_3d $PLAYER_ACTOR object 51@ radius 15.0 15.0 4.0 sphere 0sa
0475locate_char_on_foot_object_3d $PLAYER_ACTOR object 117@(34@,7i) radius 1.5 1.5 1.5 sphere 0sa
0476locate_char_in_car_object_3d $PLAYER_ACTOR object 0@ radius 8.0 8.0 4.0 sphere 0sa
04D9set_object_records_collisions 0@ to 1sa vc
04DAhas_object_collided_with_anything 110@(176@,10i)sa vc
04E5locate_object_2d 38@(119@,4i) point 90@ 91@ radius 20.0 7.0 sphere 0sa vc
04E6locate_object_3d 0@ point 1@ 2@ 3@ radius 0.1 0.1 0.1 sphere 0sa vc
04E7is_object_in_water 117@(34@,7i)sa vc
04E9is_object_in_area_2d 95@ from 400.0 500.0 to 200.0 300.0 sphere 0sa vc
04EAis_object_in_area_3d 62@(42@,25i) from 2774.308 -2405.28 12.6803 to 2801.607 -2430.073 15.3896 sphere 0sa vc
050Esort_out_object_collision_with_car 281@ car 95@sa vc
0550set_keep_object_in_memory 0@ to 1sa vc
0566set_object_area_visible $2703 interior 1sa vc
059Fget_object_velocity 82@(39@,16i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc
05A1set_object_initial_rotation_velocity 225@(224@,15i) to 0.0 151@ 0.0sa vc
05A2set_object_initial_rotation_velocity_with_frame_syc 82@ to $TEMPVAR_FLOAT_2 0.0 $TEMPVAR_FLOAT_1sa vc
05A3is_object_stopped 38@(119@,4i)sa vc
05A6get_object_rotation_velocity 82@ store_to 49@ 50@ 51@sa vc
05A7set_object_initial_velocity 82@ to 253@ 254@ 0.0sa vc
05A8get_object_speed 82@ store_to 48@sa vc
05E80@ = object 0@ structvc iii
05F1set_car_escort_car_left 37@ car 35@sa vc iii
0654set_object_render_scorched 114@(50@,7i) to 1sa
0655task_look_at_object 214@ object 82@ time 10000sa
066Dcreate_fx_system_on_object "SMOKE_FLARE" object 94@ offset 0.0 0.0 0.1 type 1 store_to 100@sa
066Ecreate_fx_system_on_object_with_direction "COKE_TRAIL" object 22@ offset 0.0 -0.2 -0.1 direction 0.0 0.0 -1.0 type 1 store_to 20@sa
0681attach_object_to_car 71@ car 60@ offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0sa
0682detach_object 38@(119@,4i) coord 0.0 0.0 0.0 collision_detection 0sa
069Aattach_object_to_object 39@ object 46@ offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0sa
06B1create_searchlight 0.0 0.0 0.0 to 0.0 0.0 0.0 radius 0.0 radius 0.0 store_to 383@($7257,6i)sa
06B2delete_searchlight 58@sa
06B5point_searchlight_at_coord 4@ to 0.0 0.0 0.0 speed 0.0sa
06BDis_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0sa
06BFpoint_searchlight_at_vehicle 4@ to1@ speed 1.0sa
06C0is_vehicle_in_searchlight 4@ car 1@sa
070Atask_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1sa
071Eget_object_health 102@ store_to 103@sa
075Aplay_object_anim 359@ anim "POOL_XLONG_SHOT_O" ifp "POOL" framedelta 10000.0 lockF 0 loop 1sa
07A9is_char_in_any_searchlight 0@ store_to 1@sa
07F7set_object_collision_damage_effect $GIRLDOORS[0] to 0sa
0815set_object_coordinates_and_velocity 0@ to 20@ 21@ 22@sa
0827connect_lods $2722 lod_object $2725sa
0830set_pool_table_coords 98@ 100@ $tempvar_Float_3 to 99@ 101@ $tempvar_Float_3sa
0833has_object_been_photographed 107@sa
0837is_object_playing_anim 359@ anim "POOL_XLONG_SHOT_O"sa
0839get_object_anim_current_time 119@(214@,3i) anim "BD_FIRE1" to 295@sa
083Aset_object_anim_current_time 359@ anim "POOL_XLONG_SHOT_O" to 42@sa
0866get_closest_stealable_object 63@ 64@ 65@ radius 5.0 store_to 49@sa
0875set_object_only_damaged_by_player 51@ to 1sa
08D2set_object_scale 347@(39@,10i) to 0.3sa
08FFhas_object_been_damaged_by_weapon 82@(39@,16i) type 54sa
0900clear_object_last_weapon_damage 82@(39@,16i)sa
0905lock_door 111@ to 1sa
095Bhas_object_been_uprooted 5@sa
0977is_object_within_brain_activation_range 0@sa
09A2remove_object_elegantly 17@sa
09FCis_object_intersecting_world 77@(125@,10i)sa
0A0Aenable_disabled_attractors_on_object 0@ to 1sa