Opcode Database

Latest Forum Activity

GTAG - Modding - Opcode Database - Math

Math

Opcodes in category: Math
Opcodes 0 to 100 of 162
0004$CUSTOM_TOURNAMENT_FLAG = 0sa vc iii
0005$166 = 292.33sa vc iii
00060@ = -1sa vc iii
00077@ = 0.0sa vc iii
0008$89 += 1sa vc iii
0009$TEMPVAR_FLOAT_1 += 1.741sa vc iii
000A3@ += 3000sa vc iii
000B6@ += 0.1sa vc iii
000C$1020 -= 1sa vc iii
000D$TEMPVAR_Z_COORD -= 0.5sa vc iii
000E0@ -= 1sa vc iii
000F692@ -= 8.0sa vc iii
0010$GS_GANG_CASH *= 100sa vc iii
0011$HJ_TEMP_FLOAT *= 100.0sa vc iii
001222@ *= -1sa vc iii
001317@ *= 9.8sa vc iii
0014$HJ_TWOWHEELS_TIME /= 1000sa vc iii
0015$EXPORT_PRICE_HEALTH_MULTIPLIER /= 1000.0sa vc iii
00164@ /= 2sa vc iii
001714@ /= 1000.0sa vc iii
0018$CATALINA_TOTAL_PASSED_MISSIONS > 2sa vc iii
00190@ > 0sa vc iii
001A10 > $SYNDICATE_TOTAL_PASSED_MISSIONSsa vc iii
001B3 > 20@sa vc iii
001C$CURRENT_MONTH_DAY > $GYM_MONTH_DAY_WHEN_LIMIT_REACHEDsa vc iii
001D27@ > 33@sa vc iii
001E$CURRENT_TIME_IN_MS2 > 3@sa vc iii
001F9@ > $GIRL_PROGRESS[0]sa vc iii
0020$HJ_TWOWHEELS_DISTANCE_FLOAT > 0.0sa vc iii
002126@ > 64.0sa vc iii
0022-180.0 > $1316sa vc iii
00230.0 > 7@sa vc iii
0024$HJ_CAR_Z > $HJ_CAR_Z_MAXsa vc iii
00253@ > 6@sa vc iii
0026$TEMPVAR_FLOAT_1 > 513@(227@,10f)sa vc iii
0027513@(227@,10f) > $TEMPVAR_FLOAT_2sa vc iii
0028$5283 >= 180000sa vc iii
002917@ >= 4sa vc iii
002A0 >= $GIRL_PROGRESS[4]sa vc iii
002B3000 >= 8@sa vc iii
002C$SAVE_PICKUPS_INDEX >= $TOTAL_AVAILABLE_SAVE_PICKUPS // (int)sa vc iii
002D43@ >= 271@sa vc iii
002E$DIALOG_ARRAY_SIZE >= 131@sa vc iii
002F1@ >= $1264($1288,2i)sa vc iii
0030$STAT_PERCENTAGE_COMPLETED >= 100.0sa vc iii
003142@ >= 0.05sa vc iii
00328.0 >= $5925[0]sa vc iii
0033-0.05 >= 42@sa vc iii
0034$float >= $float2sa vc iii
003598@ >= 50@sa vc iii
0036$TEMPVAR_FLOAT_1 >= 181@(217@,8f)sa vc iii
0037189@(217@,8f) >= $TEMPVAR_FLOAT_2sa vc iii
0038$672 == 1sa vc iii
00391@ == 0sa vc iii
003A$Girl_Dated_Now == $Girlfriendsa vc iii
003B18@ == 21@sa vc iii
003C$Car_Models_To_Export(4@,10i) == 6@sa vc iii
0042$279 == 0.0sa vc iii
0043301@ == 0.2sa vc iii
0044$3499 == $3507($8549,151f)sa vc iii
004585@ == 69@sa vc iii
0046$float == 0@sa vc iii
0058$1924 += $1929 // (int)sa vc iii
0059$1316 += $1317 // (float)sa vc iii
005A3@ += 1@ // (int)sa vc iii
005B4@ += 17@ // (float)sa vc iii
005C17@ += $1029 // (int)sa vc iii
005D20@ += $TEMPVAR_FLOAT_1 // (float)sa vc iii
005E$1923 += 25@ // (int)sa vc iii
005F$TEMPVAR_FLOAT_3 += 18@ // (float)sa vc iii
0060$5283 -= $5285 // (int)sa vc iii
0061$HJ_Temp_Float -= $HJ_TwoWheels_Distance_Meters_Float // (float)sa vc iii
006213@ -= 11@ // (int)sa vc iii
006318@ -= 6@ // (float)sa vc iii
00643@ -= $GirlRespect($Girlfriend,6i) // (int)sa vc iii
006520@ -= $TEMPVAR_FLOAT_1 // (float)sa vc iii
0066$6681 -= 171@ // (int)sa vc iii
0067$TEMPVAR_FLOAT_1 -= 593@(227@,10f) // (float)sa vc iii
0068$HJ_Stunt_Bonus *= $HJ_Stunt_Bonus_Mult // (int)sa vc iii
0069$TEMPVAR_FLOAT_3 *= $Distance_Between_Points // (float)sa vc iii
006A25@ *= 29@ // (int)sa vc iii
006B18@ *= 28@ // (float)sa vc iii
006C$var *= 22@ // (int)sa vc iii
006D$TEMPVAR_FLOAT_1 *= 17@ // (float)sa vc iii
006E44@ *= $intsa vc iii
006F6@ *= $floatsa vc iii
0070$int /= $int2sa vc iii
0071$float /= $float2sa vc iii
00721@ /= 17@ // (int)sa vc iii
007318@ /= 17@ // (float)sa vc iii
0074$int /= 51@sa vc iii
0075$float /= 0@sa vc iii
00760@ /= $intsa vc iii
007750@ /= $floatsa vc iii
0078$float += frame_delta_time * 6.0sa vc iii
0079351@ += frame_delta_time * -1.325sa vc iii
007A$5575 += frame_delta_time * $5574sa vc iii
007B290@(227@,60f) += frame_delta_time * 425@sa vc iii
007C423@ += frame_delta_time * $floatsa vc iii
007D$float += frame_delta_time * 2@sa vc iii