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GTAG - Modding - Opcode Database - III CLEO

III CLEO

Opcodes in category: III CLEO
Opcodes 0 to 27 of 27
05DCtask_smart_flee_point 94@ coord 2336.399 -18.3093 25.4766 radius 30.0 time 8000sa vc iii
05DDtask_smart_flee_char $ACTOR_SMOKE char $PLAYER_ACTOR radius 100.0 time 10000sa vc iii
05DEtask_wander_standard 54@sa vc iii
05DFwrite_memory 0xA10B2E size 1 value 0 virtual_protect 0sa vc iii
05E00@ = read_memory 1@ size 4 virtual_protect 0vc iii
05E1call 0x55BFC0 num_params 3 pop 3 0 0 0@vc iii
05E2task_kill_char_on_foot 65@ char 50@sa vc iii
05E3call_method 0x4DF240 struct 0@ num_params 3 pop 3 0.0 0.0 0.0vc iii
05E4call_function_method 0x5BAA80 struct 0@ num_params 0 pop 0 1@vc iii
05E5NOP // start_playing_stuntvc iii
05E60@ = actor 0@ structvc iii
05E70@ = car 0@ structvc iii
05E80@ = object 0@ structvc iii
05E9NOP 35@ 152 // start_recording_carvc iii
05EA0@ = vehicle_struct 0@ handlevc iii
05EBstart_playback_recorded_car 35@ recording 706sa vc iii
05ECstop_playback_recorded_car 51@sa vc iii
05EDpause_playback_recorded_car 71@sa vc
05EEunpause_playback_recorded_car 71@sa vc iii
05EF3@ = random_actor_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_deads 0 //IF and SETvc iii
05F03@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SETvc iii
05F1set_car_escort_car_left 37@ car 35@sa vc iii
05F2set_car_escort_car_right 36@ car 35@sa vc iii
05F3set_car_escort_car_rear 530@ car 535@sa vc
05F4set_car_escort_car_front 99@ car 299@sa vc iii
05F5task_follow_path_nodes_to_coord 43@ coord 2516.686 -1675.861 13.1227 walk_speed 4 time 5500sa vc iii
05F6is_char_in_angled_area_2d $PLAYER_ACTOR ll_corner 2198.686 -2180.832 lr_corner 2116.212 -2263.317 angle 82.0 sphere 0sa vc iii