Opcode Database

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GTAG - Modding - Opcode Database - Creation

Creation

Opcodes in category: Creation
Opcodes 0 to 96 of 96
0053create_player #NULL at 2488.562 -1666.865 12.8757 store_to $PLAYER_CHARsa vc iii
009Acreate_char 4 model #MALE01 at 0.0 0.0 0.0 store_to 2@sa vc iii
009Bdelete_char 18@sa vc iii
00A5create_car #PONY at 0.0 0.0 0.0 store_to 0@sa vc iii
00A6delete_car 22@sa vc iii
0107create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5 store_to $2706sa vc iii
0108delete_object $WANTED_LIST_OBJECTsa vc iii
0129create_char_inside_car 35@ pedtype 23 model #SPECIAL02 store_to 41@sa vc iii
014Bcreate_car_generator 2435.302 -1671.848 12.8007 angle 90.0 model #RHINO color -1 -1 force_spawn 1 alarm 0 doorlock 0 delay 0 10000 store_to $PARKED_RHINOsa vc iii
014Cswitch_car_generator $PARKED_RHINO num_generations 0sa vc iii
0161add_blip_for_car_old 340@ unused 0 visibility 1 store_to 341@sa vc iii
0167add_blip_for_coord_old 50@(256@,33f) 50@(256@,33f) 50@(256@,33f) colour 0 display 2 store_to 149@(256@,33i)sa vc iii
016Fdraw_shadow 2 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) angle 0.0 size 1.0 intensity 150 colour 0 0 0sa vc iii
0186add_blip_for_car $60 store_to $61sa vc iii
0187add_blip_for_char 67@ store_to 39@sa vc iii
0188add_blip_for_object 109@(214@,5i) store_to 123@(214@,5i)sa vc iii
018Aadd_blip_for_coord 14@ 15@ 16@ store_to 1@sa vc iii
018Cadd_one_off_sound 0.0 0.0 0.0 sound 1052sa vc iii
020Cadd_explosion 72@ 73@ 74@ type 0sa vc iii
0213create_pickup #INFO type 3 at 2027.77 -1420.52 16.49 store_to $PICKUP_INFO_HOSPITALsa vc iii
023Cload_special_character 1 model 'TENPEN'sa vc iii
024A$292 = get_phone_at 36.90385 -1023.3vc iii
024Fdraw_corona $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.2 type 2 lensflare 0 colour 255 0 0sa vc iii
0250create_light_at 780.5 -942.8749 39.0 RGB_values 235 255 250vc iii
0299activate_garage 'VECMOD'sa vc iii
029Bcreate_object_no_offset #NF_BLACKBOARD at 0.0 0.0 0.0 store_to 27@sa vc iii
02A7add_sprite_blip_for_contact_point $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439sa vc iii
02A8add_sprite_blip_for_coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439sa vc iii
02CFstart_script_fire 0.0 0.0 0.0 propagation 0 size 1 store_to 142@(213@,21i)sa vc iii
02D1remove_script_fire 138@sa vc iii
02DDget_random_char_in_zone 'SAN_AND' civilian 1 gang 0 criminal/prostitute 1 store_to 88@sa vc iii
02E1create_money_pickup 2338.551 -1186.939 1027.977 type 500 permanent 1 store_to 136@(212@,2i)sa vc iii
0325start_car_fire 35@ store_to 49@sa vc iii
0326start_char_fire 94@ store_to 138@sa vc iii
032Bcreate_pickup_with_ammo #M4 type 15 ammo 60 at 2021.879 1001.467 10.3203 store_to $811sa vc iii
0363set_visibility_of_closest_object_of_type -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1sa vc iii
0376create_random_char -1576.88 55.26 8.57 store_to 18@sa vc iii
0390load_texture_dictionary 'LD_BEAT'sa vc
0394play_mission_passed_tune 2sa vc iii
03BCadd_sphere 2596.589 2758.158 22.862 radius 1.0 store_to 149@sa vc iii
03C5create_random_car_for_car_park 2077.872 2398.657 9.8203 heading 89.6383sa vc iii
03DCadd_blip_for_pickup 50@ store_to 167@sa vc iii
04A6create_protection_pickup 2508.359 -1676.538 12.579 money 10000 $GS_GANG_CASH store_to $GS_GANG_MONEY_PICKUPsa vc
04C0create_script_roadblock 2336.63 -1548.68 23.99 to 2347.01 -1548.37 23.68 type 1sa vc
04CEadd_short_range_sprite_blip_for_coord 2447.364 -1974.496 12.5469 sprite 18 store_to $MARKER_EMMETS_GUNsa vc
04D5draw_weaponshop_corona $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 110@ type 2 flare 2 color 0 255 0sa vc
04EDrequest_animation "LOWRIDER"sa vc
0503create_swat_rope 27 model #SWAT at 2223.56 -1168.05 32.28 store_to 47@sa vc
0506set_car_model_components #PICADOR to 4 4sa vc
0517create_locked_property_pickup $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] gxt 'PROP_4' store_to $BUY_ASSET_PICKUPS[0]sa vc
0518create_forsale_property_pickup $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] price $1653 gxt 'PROP_3' store_to $BUY_ASSET_PICKUPS[0]sa vc
0556create_cab -1047.664 -298.188 11.0 266.28 512.591 -74.9 9.573 189.24vc
0560create_random_char_as_driver 148@ store_to 149@sa vc
0561create_random_char_as_passenger 46@(129@,5i) seat 0 store_to 51@(129@,5i)sa vc
0565add_explosion_no_sound $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 7sa vc
0570add_short_range_sprite_blip_for_contact_point $2367 $2368 $2369 sprite 36 store_to $630sa vc
058Acreate_gun_flash 2193.268 -1165.441 1031.124 to $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORDsa vc
060Aload_char_decision_maker 0 store_to 207@sa
0615open_sequence_task 15@sa
061Dadd_attractor 950.9462 2114.972 1011.5 angle 180.0 unknown_angle 15.0 task_sequence 206@ store_to 205@sa
0621create_char_at_attractor 5 model #VWFYWA2 queue 5@ task 1466 store_to 16@sa
062Fcreate_group 0 store_to 192@sa
0632remove_group $PLAYER_GROUPsa
064Bcreate_fx_system "PUKE" at 90@ 91@ 92@ type 1 store_to 62@sa
0650kill_fx_system 177@sa
065Cremove_decision_maker $1230sa
0669create_fx_system_on_char "EXHALE" char $ACTOR_RYDER offset 90@ 91@ 92@ type 1 store_to 55@sa
066Acreate_fx_system_on_char_with_direction "PETROLCAN" char 71@ offset 0.0 0.116 0.048 direction 95@ 96@ 97@ type 1 store_to 137@sa
066Bcreate_fx_system_on_car "PRT_SPARK" car 152@ offset -1.69 3.607 -0.271 type 1 store_to 280@sa
066Ccreate_fx_system_on_car_with_direction "CEMENT" car 90@ offset 0.0 -4.4 0.0 direction 0.0 -1.0 0.0 type 1 store_to 179@sa
066Dcreate_fx_system_on_object "SMOKE_FLARE" object 94@ offset 0.0 0.0 0.1 type 1 store_to 100@sa
066Ecreate_fx_system_on_object_with_direction "COKE_TRAIL" object 22@ offset 0.0 -0.2 -0.1 direction 0.0 0.0 -1.0 type 1 store_to 20@sa
0674custom_plate_for_next_car $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) to "N13_LLF_"sa
06AEload_group_decision_maker 0 store_to 42@sa
06B4move_searchlight_between_coords 58@ from 2228.36 -1171.48 25.82 to 2215.41 -1142.51 25.5 speed 0.5sa
06C1create_searchlight_on_vehicle 40@ offset 0.0 1.0 -0.5 target 2228.36 -1171.48 25.82 target_radius 5.0 radius 0.4 store_to 58@sa
06D8create_mission_train 13 at 2285.152 -1257.5 23.0 direction 1 store_to 36@sa
06D9delete_mission_trainssa
06DBdelete_all_trainssa
072Cswitch_cops_on_bikes 0sa
07BDdelete_mission_train 41@sa
07BEmark_mission_train_as_no_longer_needed 40@sa
07E5copy_char_decision_maker 65543 to $INTERIOR_DECISION_MAKER_Asa
07E6copy_group_char_decision_maker -1 to 268@sa
0876create_birds 2682.42 1420.237 28.0 to -2630.365 1411.699 28.0 quantity 3 type 0sa
089Eget_random_char_in_sphere_only_drugs_buyers 3@ 4@ 5@ radius 5.0 store_to 11@sa
08D4create_menu 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 store_to $1153sa
08DBset_menu_column $1153 col 0 title_to 'DUMMY' items_to 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'sa
0948add_explosion_variable_shake $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 11 shake 5.0sa
0964create_menu_grid 'CARM1' at 29.0 145.0 width 25.7 cols 8 interactive 1 background 1 align 1 store_to $CARMOD_MENU_COLORSsa
0976kill_fx_system_now 139@sa
0978copy_shared_char_decision_maker 65540 store_to $1230sa
0994mark_road_node_as_dont_wander 76.6 -1527.6 4.1sa
09E2create_car_generator_with_plate 0.0 0.0 0.0 angle 180.0 model #EUROS colour -1 -1 always_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 plate "IMPEXP__" store_to $PARKED_IMPEXPM_CARS[0]sa
0A40create_user_3d_marker 1685.7 -2238.9 14.0 colour 14 store_to $795sa
0A41remove_user_3d_marker $795sa