Opcode Database

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GTAG - Modding - Opcode Database - Conditional

Conditional

Opcodes in category: Conditional
Opcodes 0 to 100 of 292
00190@ > 0sa vc iii
001A10 > $SYNDICATE_TOTAL_PASSED_MISSIONSsa vc iii
001B3 > 20@sa vc iii
001C$CURRENT_MONTH_DAY > $GYM_MONTH_DAY_WHEN_LIMIT_REACHEDsa vc iii
001D27@ > 33@sa vc iii
001E$CURRENT_TIME_IN_MS2 > 3@sa vc iii
001F9@ > $GIRL_PROGRESS[0]sa vc iii
0020$HJ_TWOWHEELS_DISTANCE_FLOAT > 0.0sa vc iii
002126@ > 64.0sa vc iii
0022-180.0 > $1316sa vc iii
00230.0 > 7@sa vc iii
0024$HJ_CAR_Z > $HJ_CAR_Z_MAXsa vc iii
00253@ > 6@sa vc iii
0026$TEMPVAR_FLOAT_1 > 513@(227@,10f)sa vc iii
0027513@(227@,10f) > $TEMPVAR_FLOAT_2sa vc iii
0028$5283 >= 180000sa vc iii
002917@ >= 4sa vc iii
002A0 >= $GIRL_PROGRESS[4]sa vc iii
002B3000 >= 8@sa vc iii
002C$SAVE_PICKUPS_INDEX >= $TOTAL_AVAILABLE_SAVE_PICKUPS // (int)sa vc iii
002D43@ >= 271@sa vc iii
002E$DIALOG_ARRAY_SIZE >= 131@sa vc iii
002F1@ >= $1264($1288,2i)sa vc iii
0030$STAT_PERCENTAGE_COMPLETED >= 100.0sa vc iii
003142@ >= 0.05sa vc iii
00328.0 >= $5925[0]sa vc iii
0033-0.05 >= 42@sa vc iii
0034$float >= $float2sa vc iii
003598@ >= 50@sa vc iii
0036$TEMPVAR_FLOAT_1 >= 181@(217@,8f)sa vc iii
0037189@(217@,8f) >= $TEMPVAR_FLOAT_2sa vc iii
0038$672 == 1sa vc iii
00391@ == 0sa vc iii
003A$Girl_Dated_Now == $Girlfriendsa vc iii
003B18@ == 21@sa vc iii
003C$Car_Models_To_Export(4@,10i) == 6@sa vc iii
0042$279 == 0.0sa vc iii
0043301@ == 0.2sa vc iii
0044$3499 == $3507($8549,151f)sa vc iii
004585@ == 69@sa vc iii
0046$float == 0@sa vc iii
004Dgoto_if_false @MAIN_4068sa vc iii
0056player $player_char coords -1682.24 -179.9125 -1600.448 -150.8878 sphere 0vc iii
0057player $player_char coords -57.7 -1468.8 13.4 to -69.1 -1487.2 9.0 sphere 0vc iii
00A3is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0sa vc iii
00A4is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0sa vc iii
00B0is_car_in_area_2d 79@(163@,4i) from 1940.82 72.1365 to 2145.438 140.5141 sphere 0sa vc iii
00B1is_car_in_area_3d 73@ from 855.6 -2067.9 5.0 to 812.6 -2085.9 20.0 sphere 0sa vc iii
00C2is_point_on_screen 159@ 160@ 161@ radius 5.0sa vc iii
00DBis_char_in_car $PLAYER_ACTOR car 22@sa vc iii
00DDis_char_in_model $PLAYER_ACTOR model #AMBULANsa vc iii
00E1is_button_pressed 0 button 19sa vc iii
00E6player $PLAYER_CHAR stopped $10 1529.0 -823.9999 radius 3.0 4.0vc iii
00EClocate_char_any_means_2d $PLAYER_ACTOR coords 1812.369 -1929.922 radius 80.0 80.0 sphere 0sa vc iii
00EDlocate_char_on_foot_2d $PLAYER_ACTOR coord 2043.68 -1635.73 radius 4.0 4.0 sphere 0sa vc iii
00EElocate_char_in_car_2d $PLAYER_ACTOR coord 2067.4 -1831.2 radius 15.0 15.0 sphere 0sa vc iii
00EFlocate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0sa vc iii
00F0locate_stopped_char_on_foot_2d 87@ coord 2175.29 -2259.22 radius 3.0 3.0 sphere 0sa vc iii
00F1locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0sa vc iii
00F2locate_char_any_means_char_2d 67@ char $PLAYER_ACTOR radius 20.0 20.0 sphere 0sa vc iii
00F3locate_char_on_foot_char_2d $PLAYER_ACTOR char 15@ radius 2.0 2.0 sphere 0sa vc iii
00F4locate_char_in_car_char_2d 34@ char $PLAYER_ACTOR radius 6.0 6.0 sphere 0sa vc iii
00FElocate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0sa vc iii
00FFlocate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0sa vc iii
0100locate_char_in_car_3d $PLAYER_ACTOR coord 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1sa vc iii
0101locate_stopped_char_any_means_3d $PLAYER_ACTOR coord 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0sa vc iii
0102locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1sa vc iii
0103locate_stopped_char_in_car_3d $PLAYER_ACTOR coord -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0sa vc iii
0104locate_char_any_means_char_3d $PLAYER_ACTOR char 1@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0105locate_char_on_foot_char_3d $PLAYER_ACTOR char 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0sa vc iii
0106locate_char_in_car_char_3d $PLAYER_ACTOR char 71@ radius 15.0 15.0 15.0 sphere 0sa vc iii
010Ais_score_greater $PLAYER_CHAR than 461@sa vc iii
010Fis_wanted_level_greater $PLAYER_CHAR than 0sa vc iii
0112has_deatharrest_been_executedsa vc iii
0117is_player_dead $PLAYER_CHARsa vc iii
0118is_char_dead 0@sa vc iii
0119is_car_dead 0@sa vc iii
0121player $PLAYER_CHAR in_zone 'ZONE'vc iii
0122is_player_pressing_horn $PLAYER_CHARsa vc iii
0137is_car_model 0@ model #REMINGTNsa vc iii
0154is_char_in_zone $PLAYER_ACTOR zone 'EASB'sa vc iii
016Bis_screen_fadingsa vc iii
0184is_char_health_greater 35@ than 119sa vc iii
0185is_car_health_greater 73@ than 700sa vc iii
018Fis_car_stuck_on_roof 244@sa vc iii
0190add_upsidedown_car_check 244@sa vc iii
01A0player $PLAYER_CHAR stopped 0 839.1875 -667.3749 14.0 842.0625 -673.8749 17.0vc iii
01A1is_char_in_area_on_foot_2d $PLAYER_ACTOR cornerA 1028.2 449.6 cornerB 2@ 3@ sphere 0sa vc iii
01A2is_char_in_area_in_car_2d $PLAYER_ACTOR cornerA 82@ 83@ cornerB 84@ 85@ sphere 0sa vc iii
01A3is_char_stopped_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0sa vc iii
01A4is_char_stopped_in_area_on_foot_2d 38@ cornerA 2400.0 2800.0 cornerB 1000.0 1200.0 sphere 0sa vc iii
01A5is_char_stopped_in_area_in_car_2d $PLAYER_ACTOR cornerA 2@ 3@ cornerB 4@ 5@ sphere 0sa vc iii
01A6is_char_in_area_on_foot_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 on_foot sphere 0sa vc iii
01A7is_char_in_area_in_car_3d $PLAYER_ACTOR cornerA -2042.943 167.5841 26.759 cornerB -2055.202 180.1328 32.3919 in_car sphere 0sa vc iii
01A8is_char_stopped_in_area_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 sphere 0sa vc iii
01A9is_char_stopped_in_area_on_foot_3d $PLAYER_ACTOR cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 sphere 0sa vc iii
01AAis_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0sa vc iii
01ABis_car_stopped_in_area_2d 35@ cornerA 44@ 45@ cornerB 46@ 47@ sphere 0sa vc iii
01ACis_car_stopped_in_area_3d 35@ cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 sphere 1sa vc iii
01ADlocate_car_2d 99@ point 252@ 253@ radius 6.0 6.0 sphere 0sa vc iii