Opcode Database

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GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 0 to 100 of 734
0001wait 0sa vc iii
0002goto @MAIN_177sa vc iii
0004$CUSTOM_TOURNAMENT_FLAG = 0sa vc iii
0005$166 = 292.33sa vc iii
00060@ = -1sa vc iii
00077@ = 0.0sa vc iii
0008$89 += 1sa vc iii
0009$TEMPVAR_FLOAT_1 += 1.741sa vc iii
000A3@ += 3000sa vc iii
000B6@ += 0.1sa vc iii
000C$1020 -= 1sa vc iii
000D$TEMPVAR_Z_COORD -= 0.5sa vc iii
000E0@ -= 1sa vc iii
000F692@ -= 8.0sa vc iii
0010$GS_GANG_CASH *= 100sa vc iii
0011$HJ_TEMP_FLOAT *= 100.0sa vc iii
001222@ *= -1sa vc iii
001317@ *= 9.8sa vc iii
0014$HJ_TWOWHEELS_TIME /= 1000sa vc iii
0015$EXPORT_PRICE_HEALTH_MULTIPLIER /= 1000.0sa vc iii
00164@ /= 2sa vc iii
001714@ /= 1000.0sa vc iii
0018$CATALINA_TOTAL_PASSED_MISSIONS > 2sa vc iii
00190@ > 0sa vc iii
001A10 > $SYNDICATE_TOTAL_PASSED_MISSIONSsa vc iii
001B3 > 20@sa vc iii
001C$CURRENT_MONTH_DAY > $GYM_MONTH_DAY_WHEN_LIMIT_REACHEDsa vc iii
001D27@ > 33@sa vc iii
001E$CURRENT_TIME_IN_MS2 > 3@sa vc iii
001F9@ > $GIRL_PROGRESS[0]sa vc iii
0020$HJ_TWOWHEELS_DISTANCE_FLOAT > 0.0sa vc iii
002126@ > 64.0sa vc iii
0022-180.0 > $1316sa vc iii
00230.0 > 7@sa vc iii
0024$HJ_CAR_Z > $HJ_CAR_Z_MAXsa vc iii
00253@ > 6@sa vc iii
0026$TEMPVAR_FLOAT_1 > 513@(227@,10f)sa vc iii
0027513@(227@,10f) > $TEMPVAR_FLOAT_2sa vc iii
0028$5283 >= 180000sa vc iii
002917@ >= 4sa vc iii
002A0 >= $GIRL_PROGRESS[4]sa vc iii
002B3000 >= 8@sa vc iii
002C$SAVE_PICKUPS_INDEX >= $TOTAL_AVAILABLE_SAVE_PICKUPS // (int)sa vc iii
002D43@ >= 271@sa vc iii
002E$DIALOG_ARRAY_SIZE >= 131@sa vc iii
002F1@ >= $1264($1288,2i)sa vc iii
0030$STAT_PERCENTAGE_COMPLETED >= 100.0sa vc iii
003142@ >= 0.05sa vc iii
00328.0 >= $5925[0]sa vc iii
0033-0.05 >= 42@sa vc iii
0034$float >= $float2sa vc iii
003598@ >= 50@sa vc iii
0036$TEMPVAR_FLOAT_1 >= 181@(217@,8f)sa vc iii
0037189@(217@,8f) >= $TEMPVAR_FLOAT_2sa vc iii
0038$672 == 1sa vc iii
00391@ == 0sa vc iii
003A$Girl_Dated_Now == $Girlfriendsa vc iii
003B18@ == 21@sa vc iii
003C$Car_Models_To_Export(4@,10i) == 6@sa vc iii
0042$279 == 0.0sa vc iii
0043301@ == 0.2sa vc iii
0044$3499 == $3507($8549,151f)sa vc iii
004585@ == 69@sa vc iii
0046$float == 0@sa vc iii
004Cgoto_if_true @mythreadvc iii
004Dgoto_if_false @MAIN_4068sa vc iii
004Eterminate_this_scriptsa vc iii
004Fstart_new_script @MS_BIKE_MISSIONSsa vc iii
0050gosub @SUB_FADE_500MSsa vc iii
0051returnsa vc iii
0054get_player_coordinates $player_char store_to $899 $900 $901vc iii
0055set_player_coordinates $player_char to 220.3 -1275.5 11.0vc iii
0056player $player_char coords -1682.24 -179.9125 -1600.448 -150.8878 sphere 0vc iii
0057player $player_char coords -57.7 -1468.8 13.4 to -69.1 -1487.2 9.0 sphere 0vc iii
0068$HJ_Stunt_Bonus *= $HJ_Stunt_Bonus_Mult // (int)sa vc iii
006C$var *= 22@ // (int)sa vc iii
00760@ /= $intsa vc iii
0084$int = $int2sa vc iii
008513@ = 12@ // (int)sa vc iii
0086$float = $float2sa vc iii
008717@ = 3@ // (float)sa vc iii
0088$float = 0@sa vc iii
00890@ = $floatsa vc iii
008A$int = 0@sa vc iii
008B0@ = $intsa vc iii
008C$int = float_to_int $floatsa vc iii
008D$int = integer_to_float $floatsa vc iii
008E0@ = float float to_integersa vc iii
008F0@ = int_to_float $intsa vc iii
0090$int = float_to_int 0@sa vc iii
0091$float = int_to_float 0@sa vc iii
00920@ = float_to_int 1@sa vc iii
00930@ = int_to_float 1@sa vc iii
0094abs_var_int $10937sa vc iii
0095abs_lvar_int 9@sa vc iii
0096abs_var_float $10755sa vc iii
0097abs_lvar_float 0@sa vc iii
0098generate_random_float 0@sa vc iii
0099generate_random_int $intsa vc iii
009Acreate_char 4 model #MALE01 at 0.0 0.0 0.0 store_to 2@sa vc iii
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