Opcode Database

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GTAG - Modding - Opcode Database - Actor

Actor

Opcodes in category: Actor
Opcodes 0 to 100 of 346
009Acreate_char 4 model #MALE01 at 0.0 0.0 0.0 store_to 2@sa vc iii
009Bdelete_char 18@sa vc iii
009Cchar_wander_dir $6408 to -1vc iii
00A0get_char_coordinates $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
00A1set_char_coordinates $PLAYER_ACTOR to 345.5621 306.2212 998.4484sa vc iii
00A3is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0sa vc iii
00A4is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0sa vc iii
00D9store_car_char_is_in $PLAYER_ACTOR store_to 68@sa vc iii
00DBis_char_in_car $PLAYER_ACTOR car 22@sa vc iii
00DDis_char_in_model $PLAYER_ACTOR model #AMBULANsa vc iii
00DFis_char_in_any_car $PLAYER_ACTORsa vc iii
00E6player $PLAYER_CHAR stopped $10 1529.0 -823.9999 radius 3.0 4.0vc iii
00EClocate_char_any_means_2d $PLAYER_ACTOR coords 1812.369 -1929.922 radius 80.0 80.0 sphere 0sa vc iii
00EDlocate_char_on_foot_2d $PLAYER_ACTOR coord 2043.68 -1635.73 radius 4.0 4.0 sphere 0sa vc iii
00EElocate_char_in_car_2d $PLAYER_ACTOR coord 2067.4 -1831.2 radius 15.0 15.0 sphere 0sa vc iii
00EFlocate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0sa vc iii
00F0locate_stopped_char_on_foot_2d 87@ coord 2175.29 -2259.22 radius 3.0 3.0 sphere 0sa vc iii
00F1locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0sa vc iii
00F2locate_char_any_means_char_2d 67@ char $PLAYER_ACTOR radius 20.0 20.0 sphere 0sa vc iii
00F3locate_char_on_foot_char_2d $PLAYER_ACTOR char 15@ radius 2.0 2.0 sphere 0sa vc iii
00F4locate_char_in_car_char_2d 34@ char $PLAYER_ACTOR radius 6.0 6.0 sphere 0sa vc iii
00FElocate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0sa vc iii
00FFlocate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0sa vc iii
0100locate_char_in_car_3d $PLAYER_ACTOR coord 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1sa vc iii
0101locate_stopped_char_any_means_3d $PLAYER_ACTOR coord 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0sa vc iii
0102locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1sa vc iii
0103locate_stopped_char_in_car_3d $PLAYER_ACTOR coord -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0sa vc iii
0104locate_char_any_means_char_3d $PLAYER_ACTOR char 1@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0105locate_char_on_foot_char_3d $PLAYER_ACTOR char 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0sa vc iii
0106locate_char_in_car_char_3d $PLAYER_ACTOR char 71@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0114add_ammo_to_char $PLAYER_ACTOR weapon 38 rounds 200000sa vc iii
0118is_char_dead 0@sa vc iii
011Aset_actor $1038 search_threat 1vc iii
0129create_char_inside_car 35@ pedtype 23 model #SPECIAL02 store_to 41@sa vc iii
0154is_char_in_zone $PLAYER_ACTOR zone 'EASB'sa vc iii
0159point_camera_at_char 215@ mode 15 switchstyle 2sa vc iii
0172get_char_heading 215@ store_to $TEMPVAR_ANGLEsa vc iii
0179is_char_touching_object $PLAYER_ACTOR object 73@sa vc iii
017Bset_char_ammo $PLAYER_ACTOR weapon 22 to 10sa vc iii
0184is_char_health_greater 35@ than 119sa vc iii
0187add_blip_for_char 67@ store_to 39@sa vc iii
01A1is_char_in_area_on_foot_2d $PLAYER_ACTOR cornerA 1028.2 449.6 cornerB 2@ 3@ sphere 0sa vc iii
01A2is_char_in_area_in_car_2d $PLAYER_ACTOR cornerA 82@ 83@ cornerB 84@ 85@ sphere 0sa vc iii
01A3is_char_stopped_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0sa vc iii
01A4is_char_stopped_in_area_on_foot_2d 38@ cornerA 2400.0 2800.0 cornerB 1000.0 1200.0 sphere 0sa vc iii
01A5is_char_stopped_in_area_in_car_2d $PLAYER_ACTOR cornerA 2@ 3@ cornerB 4@ 5@ sphere 0sa vc iii
01A6is_char_in_area_on_foot_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 on_foot sphere 0sa vc iii
01A7is_char_in_area_in_car_3d $PLAYER_ACTOR cornerA -2042.943 167.5841 26.759 cornerB -2055.202 180.1328 32.3919 in_car sphere 0sa vc iii
01A8is_char_stopped_in_area_3d $PLAYER_ACTOR cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 sphere 0sa vc iii
01A9is_char_stopped_in_area_on_foot_3d $PLAYER_ACTOR cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 sphere 0sa vc iii
01AAis_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0sa vc iii
01B2give_weapon_to_char 2@ weapon 28 ammo 60sa vc iii
01B9set_current_char_weapon 2@ to 0sa vc iii
01C2mark_char_as_no_longer_needed 2@sa vc iii
01C5dont_remove_char 1@sa vc iii
01C8create_char_as_passenger 35@ pedtype 23 model #SPECIAL01 seat 0 store_to 40@sa vc iii
01F5get_player_char $PLAYER_CHAR store_to $PLAYER_ACTORsa vc iii
0202locate_char_any_means_car_2d $PLAYER_ACTOR car 40@ radius 45.0 45.0 sphere 0sa vc iii
0203locate_char_on_foot_car_2d $PLAYER_ACTOR car 1@ radius 12.0 12.0 sphere 0sa vc iii
0204locate_char_in_car_car_2d 66@ car 34@ radius 15.0 15.0 sphere 0sa vc iii
0205locate_char_any_means_car_3d $PLAYER_ACTOR car 73@ radius 25.0 25.0 25.0 sphere 0sa vc iii
0206locate_char_on_foot_car_3d $PLAYER_ACTOR car 95@ radius 5.0 5.0 3.0 sphere 0 on_footsa vc iii
0207locate_char_in_car_car_3d $PLAYER_ACTOR car 62@ radius 20.0 20.0 10.0 sphere 0 in_carsa vc iii
0223set_char_health 2@ to 500sa vc iii
0226get_char_health 164@ store_to $6459sa vc iii
023Bis_char_touching_object_on_foot 70@(43@,6i) object 105@sa vc iii
023Cload_special_character 1 model 'TENPEN'sa vc iii
023Dhas_special_character_loaded 1sa vc iii
0245set_anim_group_for_char $ACTOR_SMOKE to "FATMAN"sa vc iii
0291set_actor $1037 attack_when_provoked 1vc iii
0296unload_special_character 1sa vc iii
02A0is_char_stopped $PLAYER_ACTORsa vc iii
02A9set_char_only_damaged_by_player 1@ to 1sa vc iii
02ABset_char_proofs 2@ BP 0 FP 0 EP 1 CP 1 MP 0sa vc iii
02CBis_char_on_screen $ACTOR_SMOKEsa vc iii
02D6is_char_shooting_in_area $PLAYER_ACTOR from -2774.03 -1572.78 to -2837.13 -1468.24 weapon 0sa
02D8is_char_holding_weapon $PLAYER_ACTOR weapon 28sa vc iii
02DDget_random_char_in_zone 'SAN_AND' civilian 1 gang 0 criminal/prostitute 1 store_to 88@sa vc iii
02E0is_char_shooting $PLAYER_ACTORsa vc iii
02E2set_char_accuracy 2@ to 75sa vc iii
02F2is_char_model 164@ model #BMYPOL1sa vc iii
031Dhas_char_been_damaged_by_weapon $ACTOR_RYDER weapon 51sa vc iii
0321explode_char_head $ACTOR_SMOKEsa vc iii
0326start_char_fire 94@ store_to 138@sa vc iii
0332set_char_bleeding 66@ set 1sa vc iii
0337set_char_visible 18@ 0sa vc iii
0339is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0sa vc iii
034Fremove_char_elegantly 2@sa vc iii
0350set_char_stay_in_same_place 2@ to 1sa vc iii
035Fadd_armour_to_char 98@ armour 100sa vc iii
0362warp_char_from_car_to_coord $PLAYER_ACTOR coord 2239.367 -1261.939 22.9375sa vc iii
0364has_char_spotted_char 102@(42@,9i) char $PLAYER_ACTORsa
036Awarp_char_into_car 93@ car 70@sa vc iii
0376create_random_char -1576.88 55.26 8.57 store_to 18@sa vc iii
0393set_char_anim_speed 215@ anim "POOL_SHORT_SHOT" to 248@sa
039Eset_char_cant_be_dragged_out 65@ to 1sa vc iii
03A3is_char_male 0@sa vc iii
03C0store_car_char_is_in_no_save $PLAYER_ACTOR store_to $2197sa vc iii
03FEset_char_money 1@ to 0sa vc iii
041Aget_ammo_in_char_weapon $PLAYER_ACTOR weapon 22 store_to 41@sa vc iii