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GInput

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TitleDownloadsFile sizeSubmitted
GInput 0.3668299.63 KB19 Jan 2014
GInput 0.2 RC2 Fixed44399.06 KB7 Jan 2014
GInput 0.214073.08 KB5 Jan 2014
GInput-0.1-BETA-3166877.37 KB17 Feb 2013
TitleGInput
AuthorDeji
Games SA
Version0.3
SummaryImproves joypad support for GTA: SA
Rating4.5 (2 votes)
Submitted2 Oct 2012
Updated19 Jan 2014

Description
GInput


Due to San Andreas being ported to PC from the PS2 version, the control system has been changed a lot. Unfortunately, the replacement isn't too great for PC's using Joypads and people used to the PS2 or Xbox versions will never get the same feel from this system as the exact console controls can't be replicated.

GTA IV doesn't have this problem, however. XInput, an API for Xbox360 controllers published by Microsoft as part of DirectX, is used to handle joypad input, and it works pretty well. The fact it only worked for Xbox360 pads influenced a user-made patch (provided with GInput) which allows configuration of XInput to work with pretty much any joypad on the market, so I decided it would be a good idea to use this to enhance the control system in GTASA.

So GInput knocks out GTASA's current DirectInput system in favour of XInput. It also replaces keyboard key names with PS2 or Xbox button textures, making the controls feel just like the console versions. As it directly processes the controls based on what joypad buttons are pressed, skipping the menu configuration, all the controls work the same as the console versions. Wheras before this was not possible as SA would stop the same buttons having multiple uses.


Changes / Fixes
  • Controller sensitivity now configurable in each mode (e.g. different sensitivity or inversion settings when driving or walking)
  • Front-end controller configuration (changing controls for game menus)
  • Triggers should now be pressure-sensitive
  • Pad button (e.g. JOY13) names are replaced with textures when joypad mode is used
  • L1/LT now centers the camera as well as showing stats and answering cellphone calls
  • The Start button can now be used to access the menu
  • The menu can now properly be browsed using only the joypad
  • DPAD RIGHT is now used for trip skip as well as conversation 'Yes'
  • L2/LB & R2/RB can now be used to zoom in first person mode as well as changing weapon
  • Controls fully customisable in both on-foot and vehicle modes.
  • Multiple pads can be used for 2 player mode
  • 2 player pool games can be started